package net.alcuria.ball;

public class EventHandler {

	final static int WORLD_1_SWITCH_A = 1;

	public static void start(int eventID){

		switch (eventID){
		case WORLD_1_SWITCH_A:
			
//			// update the collision map
//			for(int i=49; i<=55; i++){
//				Assets.map.collisionMap[i][28] = 1;	
//				Assets.map.lowerMap[i][28] = 5;	
//			}
			
			for(int i=50; i<=52; i++){
				Assets.map.collisionMap[i][29] = 15;	
				Assets.map.lowerMap[i][29] = 156;	
				Assets.map.lowerMap[i][28] = 148;
			}

			
			break;
		}

	}
}
